Sep 02 2007

Back in the Saddle Again

The Game… Ah, yes. Basically I got to the point that I needed more skills- More knowledge- before I could advance. I needed to understand 3D modeling. I needed to understand rigging, and extrusion, and polygon counts. I needed to build my toolkit before I could take what I’ve done with the “easy” parts of game design- the concepts, the 2D art, the pen-and-paper mechanics, the plots, and the engine- and actually make them come alive. So, they’re coming alive now. I’ve built my first terrain. I’ve built my first NPC model. Things are moving along. Not by leaps and bounds, by baby steps: But they are moving along, and it feels great to be back in the saddle again.

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